There’s a “new” Atari arcade game, and I just can’t put it down

Zoom in / A look at an alternate reality where vector displays never die.

The new Atari compilation celebrating its 50th birthday is full of history filler, but one new game included in the package just won’t let me go. I’m talking about Vctr Sctris a retro style shooter that mixes the addictive gameplay of classics like asteroids And the storm With modern gaming concepts.

as a package, Atari 50: Anniversary Collection Sets a new watermark for old video game collections. The collection’s Timeline feature weaves together archival material such as design documents and manuals, illustrative context and contemporary quotes from the game’s release, and new video interviews with game creators into an interactive and engaging journey through gaming history.

But while the presentation shines, so do the games within Atari 50 Often not. Sure, there are a few classics that could truly be replayed here, particularly in games from Atari’s glorious arcade era. However, the bulk of Atari 50The selection of over 100 titles seems like a filler that doesn’t hold up from a modern game design perspective. Dozens of “classic” Atari games – from 3-D tic-tac-toe On the Atari 2600 to 3D missile command On the Jaguar – it boils down to a mere historical curiosity that most modern gamers can hardly bear for more than a couple of minutes.

Then there Vctr Sctrone of the few games “reimagined” on Atari 50 which attempts to recreate the feel of a classic Atari title with modern hardware and design touches. It’s a game I’ve been constantly drawn to in the past few days for the kind of easy-to-pick-up, hard-to-put down high score chase that I haven’t experienced in quite the same way since. Engineering wars.

Simulate dead display technology

Quick look at Vctr Sctr Play.

As the name suggests which is probably too cute, Vctr Sctr (pronounced “Vector Sector”) is a love letter to a very brief love affair with arcade games with vector graphics. Unlike raster displays, which collate an image of sprites laid out on lines of horizontal pixels, vector displays bend an electron beam into discrete lines or curves that form simple geometric shapes on glowing phosphors.

In contrast to most arcade games of the 70’s and 80’s – which were characterized by blocky, pixelated graphics – oriented games like asteroids or Major ruin It features sharp, pure lines that are smoothly animated with scalable precision and infinite functionality. But these advantages came at a price – simple lines created “hollow” wireframe characters and objects, and the first vector displays could only display one color (four-color vector games would appear later).

The glowing, sharp lines of vector displays were nearly impossible to recreate on standard definition CRT televisions of the 1970s and 1980s. If you want to try vectors at home, you should invest in expensive skis like the Vectrex, which have built-in vector monitors.

How-to storm It looks like a real vector screensaver.

Capturing the unique glow of classic Atari-oriented games was a priority for the Atari 50. “We did our best to emulate the look [of a classic vector monitor]Digital Eclipse Architect W Vctr Sctr designer Jeremy Williams told Ars. “We took really a lot of care of this… It’s all drawn in ‘plus mode’ so it’s really as much like a vector rendering as we can get.”

This search for vector credibility includes small touches such as simulating a “phosphor effect” which results in blurry images that then persist on screen for a split second after a vector disappears. Williams said he also had trouble accounting for the subtle, ghostly “bloom” that flickered around the lines of the single vector projector (and pulsated convincingly with the heavy bass, in Vctr Sctrcondition).

Williams said that even issues that were seen as flaws in vector offerings of the day were important to capture and reimagine. “Depending on whether or not your vector display is actually connected, you can get a little bit of movement for all the lines,” he said. “So each line kind of moves a little bit, each line swings independently.”

#Atari #arcade #game #put

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