The Witcher 3 Next-Gen Update hotfix revitalizes PC performance, though issues persist

Hey, yeah, I know this is our fourth post on this topic but it’s mostly good news – the next-gen update for The Witcher 3: Wild Hunt is now less technically confusing. After applying yesterday’s PC hotfix, performance with the new ray tracing settings is greatly improved, and if you don’t (or can’t) use them, The Witcher 3 no longer runs any slower than it did before the next-gen update. .

This is based on some tests I ran with an Nvidia GeForce RTX 3070, which also seems to improve overall stability. I still have trouble with AMD graphics cards, with the FSR upgrade being a particularly reliable source of crashes.

Liam and I discussed how to run the next generation update before the hotfix.

To the credit of CD Projekt RED, which unfortunately has experience patching faltering launches, this hotfix sorts out the next-gen update’s biggest problem: raster (i.e. non-ray-traced) performance is now worse than it was several years ago. . To recap, we originally averaged 102fps on the RTX 3070 using a combination of the Ultra preset and 1440p resolution, but that dropped to 90fps after the update. The last test I ran after the hotfix saw that bouncing back to 105fps. Nice – good!

Here is a quick table of RTX 3070 before and after results, which also shows that the hotfix boosts ray tracing performance. Keep in mind that another issue has been resolved, while RT effects will always eat a huge chunk of your frames per second, arguably the next-gen update was a bit much is very starving. Now, it works most sensibly on last-generation RTX cards.

RTX 3070, 1440 p before the hotfix After the hotfix
Too preset, you 90fps 105fps
Preset for RT, DLSS Balanced 51 fps 54 fps
RT Ultra Preset, DLSS Balanced 34 fps 47 fps

The hotfix also saved me from any crashes at all while I ran these tests, which is a refreshing change from the initial state of the next-gen update. Previously, a face transplant could be sent to the desktop to change some settings, re-enter the game after an alternate switch, or simply randomize. For now, there are still some stutters that need to be mitigated, but overall the Witcher 3’s next-gen update is in noticeably better shape than it was last week.

At least, if you have an Nvidia GPU. My attempts to measure the new fix on the new Radeon RX 7900 XT and Radeon RX 7900 XTX were again held up by hard crashes, the obvious reason why I shorted the FSR 2 upgrade option for the game. In fairness, it runs more steadily without FSR, but reliably crashes about 30 seconds after I restart it. So I suppose you could try it without an upgrade, though since even the powerful RX 7900 XTX can only average 37fps at 1440p with the RT Ultra preset, it’s not a pleasant experience.

Also, on the RX 7900 XT, sometimes the grass would fail to load for a few seconds? Except for these little grass-textured slabs? How strange.

There’s clearly more work to be done, though this hotfix does a pretty good job of tweaking two of the most glaring next-gen update issues. Hopefully CDPR can turn their attention to the stutter, Radeon glitches, and general bug, before they need to take down the big yellow apology tweets again.


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