Everything you need to know about the second Street Fighter 6 closed beta this weekend

It may be a school night, but many Street Fighter 6 fans won’t go to bed before the sun rises as Street Fighter 6 2nd Edition (click the link to see all character move lists) is set to go live at midnight tonight PST .

All those fortunate enough to be selected for the first test run are welcome back for the second test, but this time many additional comers will join. Whether it’s your first or second time jumping into SF6, we’ve got a quick and handy rundown to help you maximize your experience.

First, the invitations were sent out back on December 14th, so you should have one in your email by now if one is coming. As always, be sure to check your spam and junk mail folders just in case.

The SF6 beta servers are scheduled to go live on December 16th at 12AM PST and stay live until December 19th at 12AM PST. During this time, participants across all three available platforms (PlayStation 5, Xbox Series X/S, and PC) will be able to compete with each other as cross-play is enabled for the game.

Although Street Fighter 6 will be available on PlayStation 4 when it is released in June, the beta is only for current generation consoles and PC. PC users can download the 13.35 gig patch, and should do so now so they don’t have to wait once the beta is live. Console users should check out said download before midnight tonight to see if they can get a head start, too.

Just as with the first closed beta, there are eight selectable characters – Ryu, Ken, Chun-Li, Guile, Juri, Luke, Jamie, and Kimberly.

One of the new features introduced during this wave is the “Reduce Input Delay” setting. This will allow players to run Street Fighter 6 at 120Hz refresh rate. While you won’t be able to play matches at more than 60fps, you will be able to reduce input lag.

As before, most of the action will be online. This means no Versus Mode for playing with local friends, though you can meet up with any friends who are also in beta by joining the same lobby and pinning your avatars to the same arcade locker.

Although there are quite a few tweaks made to the eight available characters in terms of balance, there are significant changes Capcom made between betas. You can see them all at the bottom of this article.

Capcom also released this helpful thread that walks you through the menus once you’re in the game:

If you’d like more information, such as how to get the maximum uninterrupted training mode time, be sure to watch our related video on demo setup and play here:

You can also visit Capcom’s official demo page for more FAQs, specs, and more.

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