Warzone 2.0: DMZ AI difficulty is very high
to me, Call of dutyNew DMZ mode not only codThe best game genre, that is One of the best shooter game modes I’ve played in years. It’s the familiar rush of a good shooter with great roaming tactics that requires clever and reactive planning. But recent tweaks to the AI in this hybrid PvPvE game mode are quickly spoiling the experience for those of us trying to play with friends or, God help you, solo.
DMZ, which premiered with Warzone 2.0, is an open world game mode that uses the battle royale farm map as a large area to collect loot, complete objectives, and engage in skirmishes with AI and other players. It shares a lot in common with games like Escape from Tarkov or even to dividedark zone. At its best, the unpredictable combination of 66 players attempting to complete their own objectives, and hostile AI scattered across the map, leads to emergent and unpredictable gameplay moments that give you an enormous amount of freedom in how you wish to survive, and fight. Looting and leaking. The whole point of the mode is to survive with better loot than you came with so you can use your fun new games in future matches. You die, and you lose all that progress you’ve made in your life. The premise of the mode itself is tricky, but the hostile AI makes the mode simply miserable and degrading.
“I had 3 robotic SHIELD agents standing over my body while I self-recovered unloading a clip on me,” One response reads to the top of Meem’s tweet Calling high difficulty artificial intelligence after the latest update. “I was waiting for them to send me on the gram of how they did me.”
Read more: 21 things I wish I knew before playing Warzone 2.0
Without a doubt, the aggressiveness of the bots in this mode is simply off the charts, which makes them even more intimidating than other players. “Why is the AI better than the players in the DMZ??” Jazzberry streamer tweets out. But that’s not just because of the sharp aiming and the ability to spot you from a distance, which is even more ridiculous than classic stealth games where the AI can’t see three feet in front of you. The AI exhibits behavior that destroys any level of immersion and, frankly, fun. Check out this nonsense:
G/O Media may earn a commission
Whether or not you’re on the train circling the map, the AI displays a level of awareness of where you are and the ability to shoot through walls that makes it nearly impossible to react. You can literally hide in a fully covered train car with no sight lines, and bullets will start flying through the walls. I’ve given up trying to loot the train entirely because of this. Combined with their ability to respawn so quickly to make base removal seem completely worthless and the constant iteration of AI floating in the air, it feels like playing against someone who is running bots and other hacking.
When you consider the fact that dying in this game mode means you lose all of your gear, these kinds of inexplicable near-death moments make it very frustrating.
Sometimes it feels as though you need to be able to shoot, reload, and replace all at once in order to stand a chance, and it just doesn’t happen in the more dangerous areas of the map. Ransacking a seemingly irrelevant building sometimes leads to waves of fully painted AI, with backup landings from unstoppable helicopters, outnumbering you to absurd degrees. It’s even worse now Armor-piercing ammo is no longer, um, armor piercing.
But the conversation is worth nuance because, for those who enjoy the mode, straight decreasing across the board risks taking away from the real challenge that many, myself included, come to the game for. Right now, that balance is heavily tilted in favor of AI, which is fairly hard to break.
When you lose two-thirds of your shield the second you scout, and empty endless amounts of ammo that break any claim to difficulty due to “realism,” it’s a tough challenge to meet when you’re playing against forces that can think infinitely and outpace our soft analog human brains.
#Warzone #DMZ #difficulty #high