The unstable strength of the dupe Dunwall

A native of Dunwall having his face burned by the unjust Tallboys of the Dishonored.

This tyranny knows no bounds.
screenshot: Arkan Studios

Of the thousands of games I’ve played, a handful of them have vivid, unforgettable worlds that I can mention right away. Doctrine killerMedgar Industrial of 1997 Final Fantasy VII (and its new 2020 release), the phenomenal Tamriel of 2011 The Elder Scrolls V: Skyrim. These are iconic locations filled with gorgeous architecture and landscapes, and settings that I’ve always loved for hours. But none of them came close to the consistency of Dunwall’s atmosphere in 2012 insultingAnd the whaling city So rich in detail, and so ecologically and thematically interwoven that it gives me a creep. It’s a painful sneak-and-stabbing wallpaper, one that stuck with me all these years after that.

Developed by Arkane Studios and launched in October 2012 (to be 10 years old this month), insulting It is a stealth adventure game where you play a master bodyguard who turns into a professional killer Corfu Atano. Framed for a crime you didn’t commit, basically because you didn’t have the strength or power to stop it, you find yourself locked up and awaiting execution. Coldridge’s brutal prison. However, before you get out of your head, get out of your cell (with the help of some mysterious organization) and enjoy a magic gifted by a mysterious supernatural being known as From outside To take revenge on you and thwart a hostile government takeover by tyrannical goons who shouldn’t be in power at all. This compensates insultingThe core of the narrative, which sends you on an adventure of nine long missions to assassinate the unsuspecting. But as compelling as the storytelling was, that wasn’t the draw for me. It was, and still is, the unsettling world.

Everything is threatened, even architecture

There is a disturbing juxtaposition of rows at Dunwall. The industrial city, devastated by a deadly and deadly infection caused by an epidemic of rats, shows that the proletariat suffers far more than the aristocracy for obvious reasons. The money goes away. But while the wealthy believe they can escape death, Corfu and Dunwall have something else coming. as such Late Empress Jesamine Caldwin He said at the beginning of the game, everyone is trapped in the cursed city because of the virus, doomed to die either from an infection in the body or with a knife in the heart. It is a tragedy deliberately facilitated by ruthless government officials (with the exception of Caldwin herself) unwilling to deal with the crisis despite using the resources to combat it. The weight of this inhuman decision is felt throughout Dunwall, as everyone falls ill and the ruthless indifference of the powerful leads to alleys inevitably lined with corpses. The soullessness of those in power is terrifying, especially when they take their lives into their own selfish hands. At least the persecutors of Dunwall suffer the same fate because, with the siege imposed by the religious monarchy, everyone is doomed in the mostly walled city.

And those walls…are just as unjust and intimidating. This is not Remedy Entertainment’s claustrophobia brutality controlbut insultingDunwall strikes a similar chord. The Buildings in this game They are these gigantic towering structures that reach towards the sky, sometimes making annoying squeaks and groans as if they feel the weight of your steps. Some are sumptuous, decorated with exquisite fabrics and sumptuous vases. Many Goths, rusting, weary. But almost every building you come across, except for some heavily protected areas (like Pleasure House The Golden Cat), the plague had somehow wiped them out. Rooms are left empty, food is often still outside and fireplaces are still lit. Rats skate across the ground and streets, chewing on rotting flesh and bones. People are less frequent and those who are still around, because they have no choice but to stay around, criticizing the conditions in which they are placed. Dunwall is a frustrated and moribund city, a city filled with the perpetual nightmare that mice have brought with them.

A boat floats along a canal in a deserted part of Dunwall.

It is usually very quiet in Dunwall.
screenshot: Arkan Studios

Decay, plague, rats… they are everywhere

This is because Dunwall’s collapse was intentional. disease is called Pandisia’s tormentShe grew up in the city’s slums and other slums before she started making her way up the social and economic ladder. You’d think rat plague would start infecting people in the docks, considering Dunwall is a whaling town and rats love the seaports. But instead, because Power Obsessed Hiram Burroughs Lusts after absolute control, presented the plague to the poor as a way to end poverty – yes, simply by killing all the poor – and rein in the city. Assuming that you can subjugate an entire people through unauthorized and unnecessary death is already enough megalomania. The belief that you will sit at the top and seize power, without being affected by the consequences of your malicious decisions, is authoritarian in the extreme. It’s kind of cruel, that level of hostility toward the Commonwealth, that made me feel intimidated by the game’s elite but no less willing to sink their necks with a sword.

I mean, it’s the fault of the bourgeoisie that Dunwall is decaying. I wouldn’t pretend it was a boomtown on the cusp of technological innovation or anything else, although there are some creative minds toiling in the city breaks. However, it was the energetic selections of powerful assholes bent on seizing power for purely narcissistic reasons that drove the capital to its demise. Ego is a powerful and fearsome aspect of personality that can lead to some terrifying circumstances if left unchecked. this way, insulting It could be taken as an illustration of what happens when the ego has its way, and that hint still haunts me.

A huge artificial bridge overlooks a riverbed at Dunwall.

Despite the bridge, there is no escape.
screenshot: Arkan Studios

I cannot forget the excellent score that underlines the game’s unsettling tone. that Weird collection of songs The soundtrack consists mostly of split chords, dissonant piano, and swollen organs, and fits almost perfectly in FromSoftware’s blood borne Or even a slasher flick like Halloween or spoopy movie like Nightmare Before Christmas. It’s a proper creepy mix of music as you plan – and execute – your revenge against those who wronged you. There’s also a per-level sound design which, while often absent, does a great job of solidifying the Dunwall vacuum.

A decade later and I’m still shivering at the thought of traveling insulting repeatedly. Not because the game is awful, far from that. I shudder at the empty city streets, the pesky rat pestilence, the dying citizens, and the ruthless aristocrats. This is a world that, while on the verge of death, is still teeming with life and fear. And it is this division that makes me fearful and ready to face the consequences of my actions, jumping from rooftop to rooftop, stabbing one rich idiot at a time.

#unstable #strength #dupe #Dunwall

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