Fire Emblem Clash feels like a smaller scale tactical JRPG
There are two types of Fire Emblem players: those who gravitate toward social mechanics and those who prefer turn-based tactical combat. After a guided demo, it looks like Fire Emblem Engage might cater more towards the latter. While the sim’s social aspects are still intact, there seem to be far fewer outdoor activities in the hub area than in the three houses. You spend much of your time in the hub outfitting your party members, unlocking new combat skills, and preparing for the next battle. In this way, Fire Emblem Engage feels like a more focused, long-range tactical JRPG series.
Fire Emblem Engage follows a similar structure to other recent Fire Emblem games. Your time is split between tactical tile-based combat and a hub area where you can interact with other characters. On the battlefield, Fire Emblem Engage brings back the traditional weapon triangle that the series has become famous for. Swords beat axes, axes beat spears, spears beat swords. Tapping into the weapon triangle causes a break, preventing the defending unit from reacting in that skirmish. Weapons outside the triangle such as crossbows, daggers, and spellbindings are weak to physical attacks. As much as I enjoyed Three Houses (played nearly 200 hours of it), I missed the traditional gun triangle. In previous games, specific weapons gave distinct strengths and weaknesses that forced me to think carefully about my party. Reintroducing the weapon triangle could make for a more balanced experience, especially for those who might have felt the three houses were a bit too easy.
At the heart of the Engage battle is the Engage mechanic. As you progress through the story, you unlock Emblem Rings that can be equipped on any member of the party. Each Emblem Ring contains the soul of a character from a previous Fire Emblem game, and when awarded to a party member, it can be combined with improved stats and some powerful abilities. You can mix Emblem Rings with any character in your party for different effects and strategies. Some combos can lead to incredibly mobile members, while others can greatly improve a character’s strength. Some combos may work better than others, but every party member can form bonds with every classic character found in the Emblem Ring. Like the bonds formed between units, the bonds between party members and Emblem Rings increase the effectiveness of this pair.
Every major Fire Emblem game is represented by Emblem Rings. Some of the returning Fire Emblem characters I saw in the demo included Ike, Lucina, Roy, Marth, Lyn, Sigurd, and Celica. Additionally, there are items called Bond Rings that can be equipped in place of Emblem Rings. These episodes feature characters from the previous games and grant passive buffs. Bond episodes can be collected through a gacha-style mini-game.
After your deck is equipped, you can activate the Engage mechanic by pressing the + button before the skirmish begins. During the activity, this unit will be accompanied by the classic Fire Emblem character included in the equipped Emblem Ring. After the three turns are over, you will need to refill your melee meter during combat. I haven’t had time to try different Emblem Rings, but it looks like this could make for some interesting combinations.
There are also a few tweaks to real-time combat as well. Most importantly, you now have direct control over the character’s movement. Instead of choosing a unit and plotting a path for it, you can move freely throughout the battle before committing to the board and attacking. It’s not a huge change, but it gives you more flexibility and precision in your movements.
Fire Emblem Engage also negates weapon durability. Once you find or buy a weapon, you can keep it. Hopefully, this change means we’ll spend less time managing unit inventory, and more time fighting enemies and chatting with comrades. I’m curious as to how the game’s economy is balanced now that you don’t need to keep buying weapons while they’re breaking in on the battlefield.
You spend most of your time off the battlefield in Somniel, your home base. Here you can interact with party members and heroes from previous Fire Emblem games, manage an entire animal pen with adorable puppies, take part in some weight training for buff stats, cook meals to build relationships with other characters, and upgrade your Emblem Rings.
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However, there is a lot to dig into when it comes to Emblem rings. Each ring has an upgrade path for each character in your crew. These upgrade paths can grant a character permanent stat boosts and new skills unique to a specific Emblem Ring. There is an amazing number of combinations here that should give players a lot of flexibility. I only had a few minutes to consider this but could have spent an hour researching all the upgrade paths and considering my options.
Apart from Emblem Rings, there is a great team that you can take into battle and level up and customize. I haven’t played enough of the game to have any strong opinions about the characters I’ve seen, but many traditional JRPG/anime archetypes seem to be here. There’s a heroic strongman with a shield, and a feisty little mage to name a few. Hopefully, like other Fire Emblem games, these characters will evolve beyond their trappings, but that’s not yet clear.
What’s immediately obvious is that Fire Emblem Engage looks great. The Nintendo Switch has had a rough year when it comes to performance and visuals, but Fire Emblem Engage makes a splash thanks to its vibrant color palette and lively character animations. The chain-shaded art style from Three Houses is back, and it looks as if it’s been cleaned up.
The tilt away from the social sim mechanics of Three Houses may disappoint some, but the refined combat and reintroduction of the weapon triangle should excite longtime fans. Engage also feels incredibly deep, and I’m looking forward to diving first into all its mechanics and tactical nuances on January 20, 2023.
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